Thursday, October 17, 2013

Some Games I Played


This is The Only Level: The rules are simple: guide the elephant to the pipe on the bottom right. The gimmick is that after completing the stage, a rule would be added that the player would have to figure out how to overcome. So it'd be the same level, but different rules, hence the name. Examples include refreshing the page, clicking and dragging the elephant to the end, and only having one jump per life. This game was my favorite out of the 5 I had played because of the addicting wonder of what level would happen next.

Redder: Redder was good at what it was, but a tad cliche. A space captain crashes onto a planet after running out of fuel and ventures forth to find fuel to get off the planet, blah blah blah, it's all be heard before. Operate switches to move the blocks blah blah, collect all the pieces blah.

What you see is what you get, all the mechanics and puzzles are well thought out, it's just a shame that it wasn't executed in a more creative way.

Super Puzzle Platformer: Another really fun game. I found I was consciously telling myself to stop playing this game so I could continue to write the review, so that in itself speaks volumes about the game. Incredibly creative, fun, polished... it's a game that you'd have to try for yourself.

This of course, is all my opinion. My partner didn't seem to enjoy it as much as I did, she said she was confused  and didn't know what she was supposed to do. Perhaps this isn't a game that everyone can pick up and know how to play, but definitely one worth giving a shot.

Passage: It's a game about life, it's a game about death, it's a game about relationships and loneliness, and yet, not a single line of dialogue is spoken. The rules are, use the arrow keys and see what happens.

From what I've gathered, the game is a unique experience for everyone who plays it. Some have the girl follow, others go alone. Some go left to right, some explore. Some get chests, others pass them by. Loads and loads of metaphores, Passage stands as  a shining counter-example to anyone who would say that games can't be art.

If you think this scene is unnerving, you ain't seen nothing yet.

Judith: Fucking. Creepy. I chose to discuss this game last for a reason. Although Judith may not stand strong in terms of fun game mechanics, its storytelling is spine-chilling and compelling. It's low-rez style may seem cheap at first glance, but it's really more of a backdrop, using the audiences imagination to fill in the blanks. This is utter brilliance, for as every decent horror storyteller knows, the mind of the individual audience member can conjure images far more terrifying than anything an artist can depict.

Spoilers, but the ending is very mreh and left me feeling confused and apparently I'm not alone in feeling this way (read the comments, major spoilers), but all events leading up to that moment were intense enough to make the game as a whole worthwhile.

No comments:

Post a Comment